HOBO'S BESTEST DRG MODS

Actually useful:


Fast Forging

Makes forging instant. Normally has a 15 second animation for every item you make, which can add up over the process of making the over 600 overclocks, skins, and cosmetics currently in the game. A newer version of the mod exists here in case the old version no longer works, though I haven't tested it myself.

Hazard Persistence Enjoyer

When you start the game, it always defaults your lobby to Hazard 2. This allows you to choose what difficulty you want it to default to instead. Press H to open the Mod Hub menu to access the settings.

Cosmetic Restriction Remover

Allows you to equip any paintjob on any skin. Shows up for other players even if they don't have the mod.

Better Downed Icon

Removes the X from a downed player's icon so you can more easily see the class icon and tell which class you're reviving at a glance.

Steeve Better Visibility

Adds heart particles to Steeve so you're less likely to shoot him.

Weapon Heat Crosshair

Adds a customizable heat meter around the reticle for weapons that can overheat. Press H to open the Mod Hub menu to access the settings. I use 1.4 thickness, 6.628 radius, and 66% opacity, for reference.

Live Mission Stat Tracker

Adds a little bar at the bottom showing the stats that are shown at the end of a mission: Kills/Minerals/Revives/Downs. A newer version exists here that allows for customization of size, placement, etc., but I'm happy enough with the basic version. Press H to open the Mod Hub menu to access the settings.

Ammo Resupply Indicator

Makes your ammo count turn orange when it's below 50% ammo and won't waste part of a resupply. Does not work on some of the new secondaries, like the Boltshark and Shard Diffractor.

No Mission Control Ducking

Removes the very strong audio ducking that normally happens whenever Mission Control speaks.

Closer Promotion Terminal

Adds a Promotion Terminal right in your pod so you don't have to run all the way to the Memorial Hall every time you need to promote.

Reveal Hidden Statistics

Reveals more stats that the game tracks but doesn't normally show in the terminal, including Missions Completed on Hazard 3 or Higher, Missions Completed on Hazard 5, Times Downed and Times Passed Out Drunk.

No Low Health Heartbeat

Removes the heartbeat sound that plays at low health.

Quieter Burn Death Sounds

Lowers the volume of the sound effect for burn deaths.

Space Rig Hotkeys

Allows you to set hotkeys for various functions in the space rig, like the bar, locker, weapon loadout, etc. I mostly just use it to check and order beers from a distance. Press H to open the Mod Hub menu to access the settings.

Sentry Build Icon Fix

Adds a build icon above unbuilt sentries to make them easier to locate during messy fights.

Beast Master Tracker

Adds a customizible health bar for your Steeve. You can choose to display it as a full health bar like a dwarf's, or a more compact one like Bosco, and you can reposition it freely. Press H to open the Mod Hub menu to access the settings, but is only avilable while in a mission. Has a reset status button which leads me to believe it might be slightly buggy.

Refinery Pipe QoL

Adds customizible color identification to the three pipes, allows you to hold the mouse button to place a pipe as soon as it's valid rather than spam clicking, changes the color of the pipe placement preview when it's near maximum length, and adds repair symbols over broken pipes that share the same custom color coding. This allows you to always build maximum length pipes by going over 9m, holding the mouse button, and going back until it automically places the pipe. Press H to open the Mod Hub menu to access the settings.

Pick Random Loadout

Adds a button to the Equipment and Character Select screens to randomly swap between the preset weapon loadouts.

Replace Weapon Name with Overclock / Upgrades

Changes the name of the equipped weapon in missions to reflect the Overclock and mods selected. Great for when people ask what you're using and you don't rember exactly what you have equipped.

Overcharger Indicator

Adds a number beneath the crosshair and on the screen of the gun itself indicating how much damage the Coil Gun will do. Works with vanilla, and the Overcharger and Controlled Magnetic Flow weapon mods, scaling the damage displayed based on how long you hold the maximum charge, or how many bars of charge you have, respectively.



Goofy shit:


Touhou Fumos

Turns most large minerals, several secondary objectives, beer materials, and many other things into photoreal 3d scans of various Touhou Fumos.

Ed, Edd n Eddy Soundpack

Replaces a variety of sounds with ones from Ed, Edd n Eddy.

Fortnite Dance Victory Move

Replaces one of the victory moves with the Fortnite default dance. The animation is now horribly broken, but honestly that makes it funnier I think.

Expanded L.U.R.E.

Allows Engineer's L.U.R.E. grenade holograms to use all the different dances the dwarves have, rather than just a couple.

Demoman PGL

Replaces the firing and explosion sounds from the Engineer's PGL with the Demoman's KABOOM sound. Also affects some boss attacks.

Gigachad Iron Will

Replaces the audio during Iron Will's activation with the Gigachad meme song.

Dig Dug Driller

Replaces the sounds made by the Driller while drilling with the song from Dig Dug.

Berserk 2016 CLANG Axes

Replaces the Driller's Impact Axe sounds with the CLANG sound from the Berserk 2016 anime.

Boolo Blast Revive Juicepack

Replaces the revival canteen with a custom Hi-C juice box.

Dysacell Cargo Crate

Replaces the batteries for cargo crates with custom Duracell batteries.

Pot of Greed Beer

Replaces Pots o' Gold beer with Pot of Greed, complete with new banner, beer foam, and voice lines.

Dunk Seeds

Replaces Gunk Seeds with Dunk Seed, complete with a custom basketball model, audio, and icon changes. Not compatible with the Touhou Fumos mod.

Air Molly

Gives Molly a baseball hat, places hoops in the deposit slots, and gives her basketball shoes, complete with periodic basketball court squeaks when she walks. Also affects Mini-M.U.L.E. legs

Deltarune Splat Mactera

Replaces the death sounds of Mactera with the splat sound from Deltarune.

Hiveguard Tidus Laugh

Replaces the laugh the Hiveguard makes when summoning Sentinels with Tidus's laugh from FFX.

7th Element Lure

Makes Engineer's L.U.R.E grenades play the chorus from Vitas's song The 7th element. Not compatible with the Ed, Edd n Eddy Soundpack.

Miner King Paper Crown

Replaces the paper crown cosmetic with a custom Burger King crown.

Bulldog Classic

Replaces the stock framework skin for the Bulldog with a traditional revolver. Also available in Long and Extra Long barrel flavors.

The Big Fish Hat

Replaces the beanie hat with the tall fish meme hat.

Kids Cargo Crate

Replaces the sound for finding a Lost Pack or opening a Cargo Crate with a stock sound of children cheering.

Lego Yoda Fall Sound

Replaces the yell when you fall from a great height with the Lego Yoda death sound.

Spaghetti Western Revolver Sounds

Replaces the Bulldog's firing sounds with classic western sounds. Pairs well with the Bulldog Classic skin.

Garand Ping Sound for the M1000 Classic

Replaces the reload sound for the M1000 with a Garand ping.

Why Not Detonator

Replaces the death sounds of Bulk Detonators with the meme song from the Soviet Treasure Island edits. Audio lasts a bit longer than it should. Probably works better as an Iron Will mod (which does exist) but I prefer to use the Gigachad song for that, so this is the next best thing. Very loud.

RGB Bots

Gives all the Rival Tech animated RGB elements. Makes it slightly more difficult to tell the difference between an enemy Patrol Bot and a hacked friendly one, but I think it's worth it.

Shrek Egg Break

Replaces the roar when you pop out an egg with Shrek yelling "WHAT ARE YOU DOIN IN MY SWAMP?" Preview video was recorded before the mod increased the volume, so it's not that quiet in-game.

Sonic Colors Meme Drill

Replaces the sound of the drills with the "DRILL" callout and techno music from Sonic Colors.

Seismic Charge Breach Cutter

Replaces the firing sound of the Breach Cutter with a seismic charge from Star Wars. Makes the Breach Cutter sound as powerful as it actually is.

Darude Sandstorm Sandstorms (Season 03)

Plays Darude's Sandstorm whenever a sandstorm happens in the Sandblasted Corridors.

Deltarune Explosion Satchel Charge

Replaces the Driller's C4 Satchel explosion sound with the stock sound used in Deltarune..

2nd Trumpet for Dreadnaught Elimination

Changes the Dreadnought fight music to the 2nd Warning theme from Lobotomy Corporation. This mod no longer adds it to the music rotation and now will be the only boss song that plays.

Maxwell Victory

Replaces the lootbug from any Victory pose that uses a lootbug to a 3d model of Maxwell the cat.

Family Guy Death Pose downed anim replacer

Replaces the downed dwarf pose with the Family Guy pose, complete with twitching. Can be harder to see what's going on with bulkier armors equipped.

It's Drop Pod Time!

Replaces the drop pod escape themes with It's Pizza Time!, The Death That I Deservioli, Bye Bye There!, and Thousand March. Also affects music played during the KotH segemnts in a Salvage mission

Pikmin 2 Treasure Get Discovery Music

Replaces thesound played when opening a Cargo Crate or finding Lost Equipment with a short clip of the treasure jingle from Pikmin 2.

Legend of Zelda: Ocarina of Time for Cargo/Gear

Replaces thesound played when opening a Cargo Crate or finding Lost Equipment with the Zelda item jingle

Critical Hit! Power Attack

Changes the power attack sound to the critical hit sound from TF2. Seemed to work with the Ed Edd n Eddy Soundpack? Mod load order is a mystery.

Pizza Bosses

Replaces the Dreadnought fight music with Pepperman strikes!, Calzonification, and Pumpin' Hot Stuff from Pizza Tower. Seemed pretty loud.

California Gurls Dance

Replaces one of the default dances with the California Gurls dance. May also effect the Expanded L.U.R.E. mod?

Eric Andre Downed (We'll Be Right Back)

Replaces the downed sound with the Eric Andre "We'll Be Right Back" jingle. Seemed quiet. Seemed to work with the Ed Edd n Eddy Soundpack? Mod load order is a mystery.

Sans Mission Control

Replaces Mission Control with Sans, complete with custom text box and sound. Text box is bigger and more intrusive than default, and Sans is able to say less per text box so he ends up talking longer as well. Also installs a required framework, so this mod takes 2 mod slots. You must really commit to the bit if you want to use this.

Legalize nuclear bombs for detonator

Changes the Detonator's default sounds to various DJ Smokey clips. Funny, but a bit loud.

I'm Still Standing IRON WILL

Changes the Iron Will sound to play Elton John's I'm still Standing.

Dynamic Cylinder Swap

Dynamically changes the cylinder of Gunner's Bulldog pistol to reflect your max "Magazine" size, i.e. Elephant Rounds will have a three round cylinder, and Six Shooter will have six. Works with the Bulldog Classic skin mods.

RGB FatBoy

Changes the Fat Boy explosion to cycle through RGB colors. Can also be set to just use one custom color instead. Press H to open the Mod Hub menu to access the settings.

Kill Streak

Adds the Helldivers 2 kill streak feature. A small icon appears above the hud that changes color depending on how many enemies you kill within a period of time. Resets after five seconds.

Custom Mission Status Screen

Allows you to set custom messages to be displayed at the end of missions. Text size scales if the message is too long, and it will shuffle between different lines, so you can have as many as you want. Press H to open the Mod Hub menu to access the settings.